sorry for bombarding the thread, lots of stuff pops into your head when you're actively using the program. right now I'm puzzling over how to edit transforms for an object. Is there any way of seeing/editing all 3 transform, rotation and scale vectors of an object? like if I rotate the object to 60 degrees in x, is there…
new update. http://www.digitalfossils.com/Download/VoidWorld-aug-11-11.rar Summary of changes: * A bug in edge extrusion tool is fixed. Which causes crash in subdivision mesh. * Tool activations no longer automatically turn of Selection Mode. Except for Move/Rotation/Scale/Universal manipulator tools. * If any mouse click…
new update. http://www.digitalfossils.com/Download/VoidWorld-jun-30-11.rar Summary of changes: * Radial Menu > Views > Math Selection Window... Also can hot key binding. * Universal Manipulator is added. * Selection Rotation Snap streamline tool is improved. To reverse align, click the negative axis. MMB is used to snap…
I've got my w, e and r keys set up with a streamline tool which tweak_move/scale/rotates on lmb, but it doesn't seem to move/scale/rotate 'by the previous amount' when you click, as the Inset or Extrude streamline tools do. Could this be set up this way? Repeat Last Command also doesn't seem to work on these. The…
Can I ask why scale is not kept? that's pretty much against the standard in any modelling program I've used. Kind of a shame in my opinion freeze transform (maya)/reset xform (in max) is a command which says 'ok mesh stays put, but I'm going to set transform, rotation and scale data to 0 (well, scale is set to 1) in maya…