IStonia, Subd creasing on first inspection looks great. Really welcome addition. Thanks for the bugfix and considering the suggestions. If you're looking into the explorer at some point in the future it might be worth having a look at implementing at a persistent Material editor too. If we're looking even further into the…
Hey IStonia, Thanks for the speedy update (as usual), and thanks for your fast reply. I LOVE the streamline tools by the way. I agree, streamline tools are the number one thing that is setting VoidWorld apart from the rest. I tried all of your suggestions. Some work great, and others I still don't understand. Thanks for…
If G tool is activated while the move manipulator being highlited, the vertex highlighting will be blocked. I will fix that by dehighlighting the manipulator automatically when G tool(or any streamline tool) is activated. There is indeed a bug in the normalmove tool. When all the verts in a box are selected it happens. But…
V + MMB is a general slide tool. You can also use G + RMB to slide partial loop. Press G, RMB click the first edge, move cursor to another edge and RMB click and hold then drag. StreamLine tools have WMB-Up and WMB-Down events. You can assign the display loop command to either of these events.
emm, the small square on the center of the move tool, which you click on to move in all axes edit: its cyan coloured when it's not highlighted edit2: I noticed, you don't let me highlight it if the vert is selected and the mouse is not over the vert when I activate G- however if you select the vert, put your mouse over it,…
[Elte]: Can't make the StreamlineEngine transparent. But I can make an option so it can stay visible all time. Yeah, you can give me some viewport images and i'll give it a go. [Kris]: I will make an option so you can have the previous radial menu style. Not sure whats the problem with tweak tool. The behaviour is still…
PolyHertz: Have a look at the screenshot taken by elte, you should see those tool buttons under the object mode panel on right handside of the image. If the polygon mode is on, you should be able to see the Material and UV Map tool's control buttons there. I haven't realize the second window is a problem. I'll give it a…
I just noticed a fault with the snapping. You can't snap using 1 axis (or 2); it always snaps to the absolute coordinates of the target. I have a few more requests after testing VW a bit more. 1. Loop Select Slide edges - holding G on an edge instantly slides a full loop. Accidental edge loop sliding can occur with this…
Hmm i don't know why, but i can't use it with my tablet since 16aug version... as soon as I click a component (vert/face/edge), the mesh disappear. This doesn't happen when i use my mouse on tablet only with the stylus... If I use mouse for first subcomponent selection everything works fine afterwards [edit]: and now it…
Just an update of what's been done so far. http://www.digitalfossils.com/Download/VoidWorld-Nov-22.rar Summary of changes * The reported crash bug is fixed. * MMB/Q click will auto complete primitive placement. Q will also close the tool. * Snap point normal can be utilized in primitive creation. if the snap point is from…