ghib: Thanks for the testing! It seems at 6 cores the performance decreased compare to 62 fps with 2 cores you reported earlier. Can you test with 1 and 4 cores on 49125 faces and let me know the results? Yeah, I will look into other possible ways. I am now just finding a way to use multi cores to share some computations.
new update. http://www.digitalfossils.com/Download/VoidWorld-nov-6-11.rar Summary of changes: * A bug in spline-vertex type radial menu activation is fixed. * Object Mode > Geometry > Combine(Merge Meshes). * View > Display > Heads Up Display > Horizontal Style. Thanks! storm3: Both Tek3D and 3DTek have been widely used.…
Istonia just gave that a quick test. previously ( sep-19-11) in a simple scene with just a cube; setting the processors above 2 would result in choppy viewport performance (freezing while rotating). Now with sep-20a-11 there is an improvement with 3 processors (or more) set. It also no longer completely freezes Voidworld.…
Tiles, there is no absolute way to juge which one is a better way. It is up to personal preference. VW happens to heading in hotkey direction. If I go in the same way as other software, there is no point to carry on. The bad thing for hotkey style is you need to remember many keys. But in VW, one key can hold many tools…
new update. http://www.digitalfossils.com/Download/VoidWorld-aug-6-11.rar Summary of changes: * 'Select Vertex/Polygons in Selected Edges' improved. * Polygon creation tool in Retopo tool improved. You can click a combination of points and vertices to create polygon * Edit > Options > Polygon/Edge Cursor Control Extrusion…
Kris, When you have full screen, I thought Kun made a special build for you :p I like the simplicity of it, not cluttered. You've got most of the point I was trying to say in the beginning of earlier build. wmb = wheel mouse button, took me a while to understand, better changed to 'scroll' I think nmb is supposed to be…