type in viewmode wireframe or viewmode whatever type of mode you want to view in here's a list of viewmodes taken directly from the udn * BRUSHWIREFRAME Renders scene in a wireframe view showing brush edges. * LIGHTCOMPLEXITY Renders scene using a special shader that displays the complexity of the lighting on (number…
yeah, that's what i've been doing. unfortunately, what i wanted was a wirefram from the exact same angle as the rendered view ( rendered in unreal). oh well, you can't have everything :)
Hey, Anyone know how I would go about setting up a scene in UDK that would allow me to render out good quality pics of my character models and such? I have quite a bit of experience in unreal but not with anything to do like this. Is it just a case of building a small level, adding lights etc and then moving the camera…
Hello everyone, I figured I'd ask this here instead of making a separate thread: To create UDK renders, is it literally just flying around in UDK and then taking screenshots? (after clicking Play->Play in viewport or Play on PC)?
unless you're doing a full environment, if you want to render out a prop or vehicle or something in unreal, you can always take a high res uv wireframe and put that on your mesh. works out pretty fine IMO
Hi all! I want to ask everyone about lighting setup in the scene for character rendering. Maybe someone has some demo scenes or smt like that. can anyone tell me some tips about that because I'm pretty new to UDK
Hi there! I hope this thread is not yet dead?? I try to render screens for my portfolio. I took the setup *moose suggested. It is actually forking quite fine until a few seconds after starting the game in the viewport, the view switches from the positioned camera to the player at the player start... Now I dont want that…
sorry to dig up an old thread but Im struggling to get to grips with cameras in UDK. I was following your advice moose but I got lost at add new director group action. Please excuse my udk noobishness its my first time trying to set-up a scene and im a bit lost, most things I was able to find out pretty easily but I…
You can also set up a very simple matinee to have finer control of your renders. quick bullet point tut: * in the Content Browser, click 'Actors' at the top. * select Camera, right click in an ortho view (top), add actor > Camera * Open up Kismet (K icon @ top) * Hold M and click to create a new Matinee * Right click @ the…