I have multiple objects that are already nicely unwrapped. Unfortunately the uv image (square pattern) scale is different on each object. Short of manually scaling the UVs on each object ...is there an automatic method that can make the scale equal on all already UVed objects? ie. the UV texture square pattern appears same…
Damn! No Maya 2011 version. Pior are you telling me that there is a way in Maya to freeze or set the ratio before starting the UV unwrapping process? For example say I have 10 object in my scene. If I combine them all temporarily and apply Automatic UV mapping then the UV texture image squares appear all same size on all…
Yes that is exactly what I am trying to do. Scales UVs to make the UV ratio same on all the already unwrapped objects. Can't get it to work though. It is a Python script and the dialogue box as shown in the help pdf does not appear when I execute the script. Must be something to do with new Maya 2011. I will install Maya…
haha 4D, no, Im just trying to say that if you have a scene made of 10 objects, you might want to plan your stuff out yourself and decide how many pixels you want per meter/foot, instead of unwrapping everything square and hope that a magic script will adjust it all for you :D