I'd love to know how you guys organise your models for a complex RTT bake. To put this in context I've found it extremely useful to try and get as much info out of a RTT bake as possible. Assigning colour coded materials to a model and baking out the diffuse information to create masks is something I find extremely…
2 things that I do with my workflow that're nice little tricks: If I have to explode your meshes for baking, set them to keyframes, so you can scrub back and forth on your timeline, and not have to dick about with multiple versions of meshes. I apply materials to my HP mesh that represent materials it'll end up with. I…