Hey Gooner, sorry for the delayed reply - missed your post. Right now, I've only presented the high-poly models. The idea is to model the high-resolution models first, then create the low-poly, in-game meshes based on the high-res models and use normal maps to capture a lot of the intricate details. There's some great info…
Thanks for the kind words, Ryan. I'll be sure to check out the master material tutorial as soon as I've got some texturing done. Very generous of you to provide that free of charge - bookmarked!