Hey guys, I've started to create a small game engine with XNA and was wondering if any of you had any knowledge of how information from a level editor is stored for a game engine to read. I figure since a lot of you are in the industry somewhere and work with various engines, you could offer me some insight into how that…
I would say you are right on track there. Most things would be stored in a "text" file, where things like position,rotation is stored and the engine parses this things.Something like this: "model.(add your format here)" "0 0 0" "0 0 0" and some other things like external scripts for example waypoints(position, which model…
yup more and more tools these days are going XML for obvious reasons. In the past though and still many engines and tools with a long history have usually a binary storage based architecture - and there are valid reasons for that too. Pro XML/ ASCI* Lets you merge / share/ create revisions of the levels / data using SVN…