yup more and more tools these days are going XML for obvious reasons. In the past though and still many engines and tools with a long history have usually a binary storage based architecture - and there are valid reasons for that too. Pro XML/ ASCI* Lets you merge / share/ create revisions of the levels / data using SVN…
I would say you are right on track there. Most things would be stored in a "text" file, where things like position,rotation is stored and the engine parses this things.Something like this: "model.(add your format here)" "0 0 0" "0 0 0" and some other things like external scripts for example waypoints(position, which model…
Hey guys, I've started to create a small game engine with XNA and was wondering if any of you had any knowledge of how information from a level editor is stored for a game engine to read. I figure since a lot of you are in the industry somewhere and work with various engines, you could offer me some insight into how that…