Hey everybody. Some already have seen a screen of a project I made for school in the "Tech Artist - What are you working on: 2010 Edition!" I am making this thread to get some feedback and suggestions for getting a better script. Some info about the script/tool : I will start by posting the screen I already posted. This…
Yeah, no script uploaded on your Scriptspot page, just the jpg. Could you explain a bit more what this script actually does? It needs a summary like "This script makes a button for each of the modifiers on an object, so you can activate each modifier in sub-object mode." Or something. What actually happens at this point.…
Ow, it looks like I forgot to say it had to list in the post. Can you download it now? Wel first of all the script is the UI in general. But when you start it, you will not see a button. You will have to make your own buttons by putting some modifiers on a object, select it and push the addbutton in the UI. This way it…
I will make the buttons for scripts. @CodeFather: Thanks for replying. The save and load is already in the script. Everthing is saved in an initfile called "DataModButtons". This is located in you scripts folder. If you want to use your setup on an other computer you just have to overwrite the file with your file. Like you…
Thanks to a script of Norman3D I will be able to make a UI Like Maya for my script. And even one for launching other scripts. I am going to find a good way to combine those. More updates will be coming after I finished my mattepainting and animations for my next exam :D
Nysuatro, great script man ! Like BeatKitano said, the ability to link buttons to scripts, would be awesome :) * Save and Load Presets : it would be a good idea if you can save your modifiers/scripts or whatever for another sessions. * Another suggestion is to keep the button order vertical, and organize the buttons in…
Yes, thank you. It look better this way. I like how you moved the "add" button at the bottom of the column. Tabs would be really nice way to organize things, to separate the scripts from the modifiers for instance. It would be really nice if your scripts can mimic the way that Zbrush new brush palette works. This way…
updateeeeeeeeeeeeeeeeeee [ame] http://www.youtube.com/watch?v=66BK-V-odYU[/ame] Script can be downloaded on http://www.scriptspot.com/3ds-max/scripts/uimod Pleas let me know errors.