I have a beautiful few high res models in Mudbox, I want to bring them over to max to start building the low res. I exported from Max TO Mud as OBJ, now I am Importing from Mud to Max as OBJ (although these are much more dense). -Every- time I do the importer comes up, it parses the size of the Mesh, I import, it parses…
Sounds like the mesh is too dense for Max to handle. It's happened to me a few times, but only when the sculpts were particularly heavy and really, it wasn't much of a surprise. Have you considered using Meshlab to crunch down the high poly model into a manageable low poly for unwrapping? Great little free program.…
Don't worry, you don't! If I were you, I'd use xNormal to bake, rather than Max - saves worrying about reducing detail for the sake of memory management, and it's a great little program with plenty of documentation and a huge thread here about how to use it. http://www.xnormal.net/1.aspx edit: I think I completely…