as im geussing there are more jobs in the industry working on consoles...its safe to say that this is the happy medium to shoot for... "In my world - an good game artist should always strive to use as few polygons as possible to achieve the modeling objective" its really not as important as saving on draw calls and far too…
Like said, depends on what game you're working on, and vert's and draw calls still counts. For example, try comparing an online Unity 3D game with a next gen game (PC/Xbox360/Ps3), you'll will end up with an staggering frame rate using lots of polygons/vertices and large textures. Computer games of today is not all about…