I need to do the following in blender, but I have no idea how to: Check the amount of tris/polygons and such Smooth out the model in general, preferably not manually since it will take forever and not be that good Texturing I am a total newbie at this, sorry. Thanks in advance!
for triscount theres kind of a workaround, convert the mesh to all triangles and read the facecount on blender's top bar. e:// should read more carefully -.- what Zwebbie said.
On the top right of the header, there should be two letters that say FA. This is your quad count. To smooth out the model without adding any geometry scroll down into the toolbar until to come across smooth shading. If you want to smooth by adding geometry add a subdivision surface modifier. And for texturing, look up some…
I'm not sure what you mean by that. If you're just looking to flatten the whole thing a bit, there's a Smooth option under Mesh->Vertices->Smooth for 2.49 and under Mesh->Vertices->Smooth Vertex in 2.5 This is very vague. What part exactly do you want to know? Correct. But selecting everything (A), and using Ctrl+T or…
Hiya, not sure what type of smoothing your after but all your shape editing options are in the editing panel (press F9). Here you could add a subsurf modifier or press the set smooth button. Depends what you're after. Play around with the modifiers and see what works (you can easily hide modifiers in the viewport to make…