[ame] http://www.youtube.com/watch?v=7nDlV9pJFkg&feature=player_embedded[/ame] Heres something similar that Noesis made that follows some of the same steps. On a second note, where has the 'Vertex_RGBA' node gone in 2011, have they renamed it to something else, because i cant seem to find it.
New here and caught this thread. This is actually something I've been showing to students for some time. One thing I wanted to suggest though is to use the newer Texture Layer editor to layer shaders together. The reason is that the mix 2 and mix 8 color nodes do not correctly pass channel information into the material…
I think so. I tried using "mix 8 color" node and it seemed to open up more weight map options. Uncharted uses the RGBA inputs but "mix 8 color" has more. :)
Hey Jesse, could you possibly post a link to the DotXSI file of the above mentioned set up? I'd love to study it in conjunction with your notes above. I tried recreating this and i feel like i missing something.