This might be a long shot but, has anyone come accross a good video tutorial showing a way to assign materials to verts for vertex blending in Softimage XSI?
What about trying to plug another color_map_lookup in the phong/blinns transparency, then add a vertex paint property to that and paint the alpha blend on that?
Thats the way i've always done it. Is there a way to take a blend map into account with vertex colours by this method? Like the stuff in the Uncharted 2 thread?
One more question, is Vertex alpha possible? For Example, I want to skirt a mesh along a wall and floor juncture. The skirt is basically used as a decal but the outer verts blend out to zero alpha. This possibly in XSI?