Hey guys recently modeled this building, its a civilian house for a desert themed map for the UDK. Now i wanted to ask u guys to review my texturing process and perhaps give it some constructive criticism, if you could please. (All images can be enlarged by clicking on them) Now here is how i got to that current texture.…
this books did wonders for me. It's really good. [ame]http://www.amazon.com/Game-Textures-Second-Professional-Photoshop/dp/0240811488/ref=sr_1_3?ie=UTF8&s=books&qid=1275516092&sr=8-3[/ame]
Oh ok. Well in that case, anyone got some tips on how i can do some effective grunge on a desert building? ZacD has already told me about lightening up exposed edges while darkening corners. Any other sorts of grunge on a desert building? (Remembering it is just clay, there is no bricks in this building) And also, how…
The UDK supports normal maps etc, so I'm assuming you would want to build a nice shader texture collection (diffuse, normal, specular textures). If that's the case, probably the first big step to take before starting the actual textures is to create and bake out a high poly version of the asset. Add interesting detail such…
Well, the desert is known for having a lot of wind. wind = wheathering, holes, that sort of thing. then think of thing pple would use to decrease the effects of weathering on their homes. cloth?
You start by blocking in details, texturing is done is passes, first figure out what detail your doing to add, and then once you got anything blocked in, you refine it, you can use a combination of hand drawn and painted stuff along with photos.
About your workflow. One of my biggest pet peeves working in the game industry is getting a hold of a texture someone else worked on, and having layers erased, or painted on and collapsed, etc. The BIGGEST thing for me is non-destructibility. Instead of using the erase or delete keys, ALWAYS use layer masks. Instead of…
That book is long outdated. It's reliance on Photoshop filters gives a false sense of ability and will only inspire knockoffs. Learning traditional art, and religiously following the copious amount of information on internets forums such as Polycount, will simply yield a greater understanding and a more competent use of…