Thanks everyone Zack - yeah i've been playing with different methods of doing AO for most areas that don't move or reflect highly. Probably gonna give give the entire interior a 1024x512 diffuse and and most of the engine/boot/misc bits a 512x256, basic AO and a little colour variation should really make shit pop. Stefan -…
More progress. Working on the leather and stitching areas right now and got some more work done on the tires too. The stitching is so unbelievably tedious to make, but it's texture efficient at least, uses a tiny tiling 128x64 diffuse+normal. Materials still need lots of tweaking, i wanna brighten up the whole thing a bit…
Despite not updating in a while i've been working on this project quite a lot. Mainly it's been material tweaks and the subsequent assload of edge turning and polyflow to get the reflections flowing right. I also remade the rear end cause it was well wrong and optimised out a lot of the useless polys. Here's where she…