Hey Brad, off to a good start. Continuing what we talked about last night: First and foremost, check your reference regarding roof structures. If you can show me a single perfectly flat roof amongst all of those shit-houses, i'll buy you a coke. It is a very temperate area, and rain and runoff would constantly be an issue.…
high brad. most of your texture work is good for a scene like that, but for a real favela feeling you wont come around a more dense "city planning" the places are too wide and still too clean. also the lighting settings produce a too flat lighting. you really need contrasts. overbright lights. a bit lightcolor tweaking…
ok, so I've done a small amount to this scene since I had to pause it for a bit for my other project. But now back to this! I am still on the process of lots of clutter stuff from Ott's crit! (thanks again man) However, I am wondering if anyone can tell me the best way to get small meshes I am using for…