when you guys mention averaged cage, how do you go about doing that in max/maya? i dont think ive noticed a button that says average cage unless im an idiot and haven't seen that. i hope this isn't getting off topic but i ran my own tests when i was taking a break from work on thursday and ran these similar tests. then i…
afaik splitting uvs creates rendervertices as well as does splitting normals (via smoothing groups, hard edges etc), and how could it not? its an extra set of data per vertex thats been split, in case of your box it will create 3times more information than with welded uvs, so you're not only creating more data with the…