rather than along the camera ray I should have said. gw.transPoint your verts worldspace coord to screenspace and do a mapScreenToWorldRay. make sure you've set the graphic windows transform to the identity. gw.setTransform(Matrix3 1) This should allow you to cast the vert onto the mesh from the perspective of the user.…
Hey guys, I have been working on this Topologyprojection script as a school project and thought it might come in handy for some of you. So what it does is enable you to project a flat shape onto a 3d surface check out the video for the features [ame] http://www.youtube.com/watch?v=MB71JECpjRM&fmt=22[/ame] DOWNLOAD special…