Hi! Last time I prepare repair robot. You can watch marmoset render of it here: http://vimeo.com/12088777 I used for robot 2048 x 2048 textures (diffuse, normal, specular, emitter), and for tyres i use 1024 x 512 (dif, normal, specular). Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us…
Thanks, I take only 0,09% of specular in marmoset so i could be reason of low specular. http://wiki.polycount.com/Normal%20M....26_Hard_Edges - it's really useful, thanks ;)
I suggest that you use smoothgroups instead of uv seams next time for your unwrapping as they result in the same island creation during unwrapping in blender and you get smoothgroups... well kind of. You basically seperate the to-be-one-smoothgrouped faces and press y to split them from the other face groups. That's the…