On that axe thing, what is the map in the upper right? I see diffuse, spec and normal, but I'm not sure what the upper right one is. Is that some sort of colored reflection mask or something? Excellent work, by the way. Beautiful material work.
hey bro Nice vahl(ves) HURR HURRRR But seriously, i love it. Those material tests look great. :) I love the car paint material on that valve. Looks like you have 2 speculars going on. Is that right?
yeah I'm right now trying to introduce more balance into it hence the blue shafts. I don't want them to be to present or they'll derail the focal point, however your paintover made some very important point my original render has, but that end up being to subtle, like complementarity of colors, and missing a tad of…
yeah thats always a matter of taste as well.. im just a sucker for orangy sun light :) I guess the main points i was tryting to make in the paintover was introducing a new color (orange), athmospherics and i also reduced the pitch black shadows quite a bit. But looking at it now i have to agree the color is not really well…
chunkey : hehe thanks man, this is still a project I'm building concepts and blockouts for :p perna : thanks ^^ the plant : yeah I have this feeling too, while it's totally not the case, I may fix that. The sofa is 2.5 chairs wide, which is normal for a 2 seats sofa, maybe the proportions with the carpet are wrong though ?…
thanks all :) swizzle : upper right is specular :) what you thought was spec is the actual gloss map (3 point shader features colored gloss, which allows for great effects) warning : big pix so this is a one week experiment, I don't have much time to do a full scale enviro because of work, so I have to try and go as fast…