I really appreciate the step-by-step breakdowns on this. I'd thought of trying the Zsphere/Polypainting/DM workflow before but shied away from it due to various concerns, especially regarding polypainting and OCD over lowres mesh cleanliness. Well, this workflow appears to be very "traditional artist/forget the maths"…
I wanted to start the first breakdown with the prop that I started this whole project with. The floor bricks. No two props were created exactly the same way, but there is a definite flow on how I work the asset through the pipeline. Here is a little visual aid to explain how I went about creating the floor bricks.…
Thanks Tea! I finally finished up this little pillar break down. Now let me pre-phrase this breakdown and say that this might not have been the best way of creating this asset. I learned some valuable lessons on this one. If I were to do this asset again I would make some adjustments. Figure 1-C was the biggest problem. Im…
Glad to hear you guys are diggin the tutorials! Let me know if you have any questions and ill do my best to answer them! The next breakdown is of the gargoyle at the base of the stairs. It was done 100% in Zbrush. It was my first real attempt at zsketching out a more complex shape. In all honesty it kicked my ass. When I…
I love the final UDK scene. Very loyal to the original Concept. Only thing I noticed that I would personally change are the massive stones on the floor. If you have a look at the steps on the stairs, they are quite small, as for a normal human foot. But when you look at the floor, it seems that a normal human being would…
Man, this is fantastic! This is the kinda quality I want to start hitting as I work on new things, but you completely nailed it. So you did all your texturing in zbrush as well? How'd that work out for you? (It looks pretty good, but its kinda hard to see some of the detail) but then again... to me it has this sort of…