Hey All, I'm curious what tips and tricks any of you may have for coming to grips with a real world objects shape, form, anatomy. Here are some of things I always try to do: * Get as many images/angles as possible. * Never assume any bit of reference you can find isn't useful, you never know when it will provide some…
I kinda view this like how I view sculpture, (most of the time) you are not recreating everything 100%, you mostly want to capture the general shape and feel of things. This doesn't really apply for everything, but I think its important to understand the idea. I've seen lots of models were people get to worried about…