Hi dude, good model..but I think your map need more work, metal texture shouldn't be like that with random scratches all over the map..you should put it in the area with a lot of moving part like where the top part meet the gun body. I don't think your thumb can cause that much scratches around the handle. Btw, the 3rd map…
Yea its ok to put random scratch on the metal texture but becareful not to overdo it, it will looks bad. Hmm..I see, but as you can see that the effect of your spec map. As you can see at that part got black and white spot, making the white part become 100% reflecting light (spec) and the black 0% reflecting light (spec).…
At 1st glance it looks alright but after closer examination it begins to break down. There is very little detail in the texture itself, which as a good base it could be really improved with minor wear like metal that has been rubbed smooth instead of just chipped/scratched. the imprinted text you usually find on weapons…