The panels were baked from a simple hipoly mesh, there's nothing special about them really. Did you check out the making of tutorial on http://thiagoklafke.com/modularenvironments.html ? There's an screenshot of one of the hipoly meshes used to bake textures at the bottom of the tutorial: Hope that helps!
I'm an idiot and deleted those files from the FTP by mistake. You can check the first page for the final pics. @jordan: I think Oniram is refering to anotehr tutorial I wrote that briefly mentions my texture creation workflow: http://thiagoklafke.com/makingofdmzest.html
Bump! I'm currently working on a large tutorial covering everything about the making of this environment. I've got a lot written but I feel like I might be missing something, so I'd like to know if there's any specific topics you guys want to see covered. Thanks!
Id love to see a video of you creating one of those panels from start to finish, Did you make the normals with NDO or bake them out from a high poly i saw you said earlier you made the texture sheet 1st so i can only assume NDO, or something alike. I feel it would be quite educational to watch. I'm not asking for a spoken…
@Virtuosic - Yeah don't worry I have a lot of props planned for this scene to break repetition =) @brandoon - I'm using lower res lightmaps at the moment to keep iterations fast. The final version will use higher res maps! @ScoobyDoofus | @Xendance - Cool! I'm planning on adding detail specular maps, just need to figure…