when i only saw the shots of the modular assets i thought that those bevels are incredibly large and would look like toys but when all put together it works rather well. looking forward to updates on this.
Thanks everyone :) I'll definitely push the lighting a bit more, but no too much. I'll leave it somewhere between the latest update and the previous one. I actually have cubemaps (custom ones made in photoshop) on most materials. They are barely visible in the screenshots but they look great in motion. As for the assets…
Thanks for the heads up dudes!! This scene is not dead, I've just been working quietly on it :) I've also been away from my PC the last few weeks (crunching @ work and then I took a week off to pull myself together). But I'm back now. I've tweaked the modular parts and materials a lot since the last update. I just need to…
I love the environment seen alot of changes through its production. It looks very well put together, new lighting setup is doing it justice. I added some pics to my ref/inspiration folder. I do kindof feel like its empty a bit on the floor like toward the middle why not have something else instead of the plant mesh setup.…
Since I answered this in PM on another forum I thought it might be useful if I posted the answer here too: I created the texture sheets first trying to be as generic as possible, and then reused these textures in different manners to create modular pieces. For the red panel wall I created this texture: and then created…
The panels were baked from a simple hipoly mesh, there's nothing special about them really. Did you check out the making of tutorial on http://thiagoklafke.com/modularenvironments.html ? There's an screenshot of one of the hipoly meshes used to bake textures at the bottom of the tutorial: Hope that helps!