Looks awesome! Couple of minor crits: come up with another billboard for variation's sake, and the light cones in that last image don't match the light that's being cast.
Nice work. Already it is really starting to come together. As Kaburan just mentioned, the foliage really helps give it some balance. Perhaps the AO is a tad too intense for how much light looks to be coming in. Regardless, awesome looking scene! Can't wait for more updates :)
Love the way the textures are done. Looks almost cell shaded. You should make it into a playable UT map, even with just the standard UT mechanics that come with UDK!
Amazing work, I've been watching this thread from the beginning and the environment has really come to life. I really didnt expect the latest progress, it pushed the environment to a whole new level.
nice work dude, i remember battling it out with you in game-artist texturing comps and you always coming up trumps. Shows how you dont need super-detail to make a kick-ass scene.
lookin sick. i like the sunlight coming in. how bout angling the light a bit so that it goes into the room a bit more? i think the darks in the corners are a bit too dark. i dont know if thats the realtime AO or what.