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Author:
RUX
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Real-Time Subdivison Surfaces
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Re: Real-Time Subdivison Surfaces
Reply by
Eric Chadwick
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May 2010
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Looks to me like the same model, but with displacement on the left vs. normalmap on the right. Yeah, not a good example for subdiv.
Re: Real-Time Subdivison Surfaces
Reply by
Peris
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May 2010
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That's really the worst example ever for an application for this, he should be showing off this tech where it could be really useful, smooth round mechanical stuff, vehicles, supersleek spaceships etc :)
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