So I tried the whole dynamic winter blending, all my ideas work. I can have it fade over into a different season with kismet now. Gotta think if I wanna make an obvious summer/autumn difference, might not be necessary.
I worked a bit on the winter atmosphere: Particle emitters for snow and fog added, tweaked a lot of stuff. It looks way cooler in motion, but I don't have any recording software installed here, so that'll be for when i return from holiday.
Well actually I want to do a dynamic day cycle, this would be one of the evening shots. The lighting is all dynamic atm and it looks pretty good, also more fun to work with since Lightmass is so slow with those speedtrees. I might even try to get dynamic seasons in there, going from summer to autumn to winter. fonfa: hmm…
Hey dudes, thanks for the kind words. The snow scene uses the upvector blending for the rocks, plane and ground. The plants just blend to a winter texture. Have a look at Ryan's vids: [ame]http://www.youtube.com/watch?v=otedqKHET1w[/ame] I didn't base myself on them since I'd written materials like that way before he made…