yes please do iterate on the lighting fix with the shrubs. I am having the same problem, lol. Also, this scene is looking great. is that unreal terrain that you are using? If so, how high are the terrain setting to get such nice shadows like that in the UDK?
Hmm but all my grass is placed through decolayer in Unreal, doesn't seem viable to export that back to max. Here's an update; Env should be almost good. Still some tweaks here and there, optimize the trees. And the background terrain is almost untouched. Gotta add some better materials (scale is wrong) and an ocean…
The lighting fix was really easy, just put about 10-25% percent of the diffuse into the Emissive channel. Amount depends on brightness of the textures. And hmm, I know what you mean, but these aren't really mountains. They're tundra plains by the ocean, I think it's at most 50m anove sea level. I don't know if that would…