sorry not coloured spec... if you lerp between the diffuse and the spec/reflection with fresnel it gives you a much more metal like material... dont add it blend it basically kind of going on the basis that reflection is focused light bounce...the more a material is focused the less un-focused bounce light there is...this…
no thinking you should blend between reflected colour/spec and diffuse not add to... gives much better colours etc without overblowing the values, and seams to work way better for these sorts of reflections...
What about putting that red strip on the diffuse map instead of floating it as a decal? I dunno. It's looking real nice esp the foliage and stuff. Maybe you could break the plane up more and have the wing seperate as debris sticking from the ground, give it a bit more character since it's broke / in a crash-site status.
I updated the image, fixed the decal already. Maybe it's a bit too dark and metallic now, but better than the ugly unlit look. Can't put the red stripe in the diffuse btw, since the plane is textured with a tiling texture. And the plane geometry is totally WIP, there's gonna be tons more details on it. It's just a bit of a…
The lighting fix was really easy, just put about 10-25% percent of the diffuse into the Emissive channel. Amount depends on brightness of the textures. And hmm, I know what you mean, but these aren't really mountains. They're tundra plains by the ocean, I think it's at most 50m anove sea level. I don't know if that would…