I think it comes down to 1 simple thing... does it look good? I dont think in games, edge flow and UV space and all that REALLY matters in the final product. as long as it looks good enough to be in the game. obviously with proper edge flow and good uv layout and all that, it will have better chances of fitting the…
Art is subjective /thread If I was a teacher I'd break it down, 20% for even use of topology and good edge flow, 30% for texturing, having no bad seams, and good use of UV space, etc etc.
When I gave a game art course, I first looked at how closely they followed directions, because adhering to tech standards is extremely important in a studio environment. Next I looked at how well it was made (UV efficiency, edge flow, etc) and thirdly I looked at aesthetics, how good the asset actually looked. But you'll…