Quick rundown from me. 1. Quick planar map to clear the seams 2. look for surfaces that wont deform poorly when laid out flat and make sense for natural seams. Select and quick planar map to break. 3. If you think to yourself. Self this cant lay out flat then put some cuts in the corners that are pinching. This takes a…
its all about defining seams and after that just relax the whole selection. So for starters select everything and hit the "Quick planar map" which will project the UV's all together just like in the 3d space. Next loop select some edges you want to cut or want to define as seams in your UV and break them there (Tools >…