its all about defining seams and after that just relax the whole selection. So for starters select everything and hit the "Quick planar map" which will project the UV's all together just like in the 3d space. Next loop select some edges you want to cut or want to define as seams in your UV and break them there (Tools >…
yeah I only installed tex tools for the align by edge tool. Glad to here roadkill is integrated. I'll still run a relax on some islands after roadkilling them. Sounds redundant I know but I've found situations where it gets me better results then just one or the other. Usually situations where relax goes into a tornado and…
Quick rundown from me. 1. Quick planar map to clear the seams 2. look for surfaces that wont deform poorly when laid out flat and make sense for natural seams. Select and quick planar map to break. 3. If you think to yourself. Self this cant lay out flat then put some cuts in the corners that are pinching. This takes a…
: ) that shouldn't be too tricky, man. http://www.mr-chompers.com/tutorial/video/delilah_07_gun_uvs.zip poop's always had good tutorials. try this one out, and play with max's relax tool. easy stuff.
eyeballing where you will need splits takes some time. Relax has problems when faces are overlapped or twisted at least from my experience. I usually run roadkill at this point.
yeah TexTools can even send it to RoadKill which is free - but you still need to mark and cut your UV seams. Roadkill is just a better relaxer as 3dsmax is, the basics are the same. [ame] http://www.youtube.com/watch?v=G2q1fF5TuYo[/ame]
Hey guys im having some problems with tex tools. So far i love the selections it does but im having relaxing issues Heres what i selected and double checked the seems to make sure it would fold out from above (i drew a quick mini example) But its doing the weirdest thing ever.