Time for another update. Currently I'm at a very basic texturing stage (diffuse + spec), rendered using Xoliulshader. Please post any comments/ critics that you have in mind, cus it really help me making my work better! Thank you :) _Revel
Right, so I finished the diffuse and spec map for the electric pole. Quite happy with what I got so far, here you go.. Any thought on this piece guys?.. Next thing will be the environment: ground plane and some smaller props around the skate half-pipe. _Revel
Haven't update for a while, after a sleepless night watching World Cup 2010 (what a great game Germany! :) ) I just found a time to work on a texture.. Anyway here you go, base diffuse texture complete..please take a look~ Woops seems like I forgot to turn on the shadow.. Any comments and critic will be much appreciated!…
Pandaboi is here!..done the base diffuse texture for this character and a normal map which generate from ZBrush. Please take a look, and tell me what you think. :) Actually I'm not too happy with the head so far, because in certain angle appear some shading error, I'm not sure what causing this whether the shader and light…