I use Silo alot for organic modeling, its workflow is extremely well optimised for working quickly, I have had to switch more to max recently though as its simply a better tool for hard surface modeling. to ease the transition i wrote a few scripts to emulate silos modeling flow in max. mainly they composite similar tools…
Damn nice r_fletch_r, i missed the all purpose merge/weld of silo when switching to max. I made my version of your other scripts though. Anyway it's nice to know that some people also value the contex sensitive tools of silo :) One thing that bothers me though, in silo if you extrude an edge, it doesnt change the geometry…
I love things like these, I just tried rt_break and its kinda cool, although I very rarely break vertices. I like the create shape from border and the detach to element without a popup window asking if you want to detach to element or object each time. It doesnt seem to do anything in edge mode though, I replaced the edge…
I'd like to port a more Silo and Modo feel to 3dsMax someday with nifty context sensitive and useful scripts/ tools, this sounds nice. In particular what I like about Silo and what max lacks a lot is:* instant shortcut assignment * more context sensitive (whatever sub mode you are on, it works as you need it) * quick GUI…
excellent :D this could be very productive indeed. thanks for posting your code. you know with stuff like this:macros.run "Editable Polygon Object" "EPoly_Cap" you can type macros.[B][COLOR="DarkOrange"]edit[/COLOR][/B] "Editable Polygon Object" "EPoly_Cap" and grab the bit of code you need. theres lots of interesting…
Selection highlighting can be flaky though, I was getting it highlighting the back of the model. I think this helps the widget work a bit like the widget in silo. Its certainly quick and usefull. http://boards.polycount.net/showpost.php?p=1004546&postcount=17
r_fletch_r: haha, I know. But it's unusable. Holding ctrl makes you select everything you hover over, which makes it a pain to work with. edit: ah, Yozora already mentioned this. I tried to explain why this was bad to my coworkers, but they just said 'hey, this is neat!' and then proceeded never to use it (because it's not…
Rasmus, I'm pretty sure you can configure that in Maya, can't remember where but it shouldn't be too hard to find (Don't have Maya here...) Don't think so in Max though, probably not so easy to add. Nice work r_fletch_r, will try these out.
Don't know if you've mentioned it in different terms, but one thing I've seen from guys using Silo is the way all selectable elements have an "invisible" hotzone bigger than just the visual size of the element, as opposed to Max (and especially Maya) where you really have to click EXACTLY on your vert/edge/face to select…