I love things like these, I just tried rt_break and its kinda cool, although I very rarely break vertices. I like the create shape from border and the detach to element without a popup window asking if you want to detach to element or object each time. It doesnt seem to do anything in edge mode though, I replaced the edge…
excellent :D this could be very productive indeed. thanks for posting your code. you know with stuff like this:macros.run "Editable Polygon Object" "EPoly_Cap" you can type macros.[B][COLOR="DarkOrange"]edit[/COLOR][/B] "Editable Polygon Object" "EPoly_Cap" and grab the bit of code you need. theres lots of interesting…
BeatKitano: Glad you like it man, im 90% through surface snapping. its just a bit too fidgety at the moment. Renderhjs: i use macros for the 'isEnabled' clause. I find its a nice way of taking care of error checking and forgetting about it. That rucksack idea is very nice. I take it you can make it install as a permanent…
I use Silo alot for organic modeling, its workflow is extremely well optimised for working quickly, I have had to switch more to max recently though as its simply a better tool for hard surface modeling. to ease the transition i wrote a few scripts to emulate silos modeling flow in max. mainly they composite similar tools…
I'd like to port a more Silo and Modo feel to 3dsMax someday with nifty context sensitive and useful scripts/ tools, this sounds nice. In particular what I like about Silo and what max lacks a lot is:* instant shortcut assignment * more context sensitive (whatever sub mode you are on, it works as you need it) * quick GUI…