When I was taking apart model files for Oblivion, I noticed they have some manner of script they used on hair models. Part of the vertex colors (green channel, i think) were used somewhere in the process to sort the planes out, sounded like a handy way to do things. It looked scripted based on the values used, I'd love to…
Damn, that was quick! Thanks a lot man, gonna try it out, I'm sure this will be useful to the community as a whole. I wish I had dedicated some time to learn a bit more scripting, it can be so useful at times.
@perna: Hmm, interesting. But you had to select every object and run the script on each one separately, manually selecting the order, right? It'd be great if it could be done in a one-click automated way, but for that you have to be able to measure the distance of the objects to a certain reference and, since I'm not a…
Couldn't find it, so I wrote it again. It doesn't delete and recreate objects. It simply links everything to a temp dummy in the order you specify and then deletes the dummy. I don't know if this works for the viewport alpha. But the alpha sorting for a couple of game engines I used needed the objects to be sorted this…
I keep reading how often people have problems when displaying alpha transparency on Max's viewport. As far as I know it is dependant on the order you create the objects, right? If that's the case couldn't there be a script that would recreate your scene objects on a specific order? Now, I'm not sure in what order you'd…