When I'm modeling off of blueprints, I'm constantly finding myself changing the material's opacity back and forth so I can see the blueprints when modeling (?%) and so I can see the form better (at 100%). Wireframe mode would be useful but the blueprints disappear when in this. Does anyone know a quick way to switch the…
alt-x would switch the entire scene. no? one thing I've seen done is setting your material to animate. Frame 0 is 100% opacity, and frame 1 is ?% opacity. then you can just slide your frame over one for the transparent, and back for full. I believe you can hot key forward and back one frame... I think...
Put your Ref Planes in a new Layer and set te Layer's Shading Mode to Shaded...that way the Blueprints will stay shaded, even when you switch the Viewport to Wireframe.
Alt-x only sets the selected mesh to See-Through mode, which is untextured gray and semi-transparent. Oh, and the default hotkeys for Forward and Back are < and >.
Someone did... a long time ago. Then they informed me and a couple of other highly trusted associates of mine (classmates). They also decided that this secret would be best kept only among us privileged ones and it was therefor best to not inform the rest of the world (you). That is until this lucky day of yours. :)
I'm supposing you're all talking Max right? Here's a nice tip that I use in Maya, should work the same in 3DSMax. Keyframe your materials opacity, use the timeslider as your virtal opacity slider. Set your opacity to whatever you want at that point in time, quickly and easily.