Sure, you don't always want the same texel density. But if you vary the texel density, it should be done on purpose, not because 2 artists aren't using the same standard. This is just a good way to accurately view and compare texel density. Thats all. In the example, the radar array is roughly 1.5-2x the height of a…
To be honest, I think it's more important that things look about right than maintaining texel congruence between assets. Everything doesn't need the same texel density throughout. What you really want to watch out for are having little details muddied by texture size. If you have tons of little bolts for example all over…