Hey guys, I was recently talking with a buddy of mine, and he mentioned he never used cavity maps before. He uses AO of course, but just never got around to using Cavity. I think a lot of people are not aware of Cavity maps so I thought I would share my notes, and personal settings I use for cavity maps. (I make notes of…
No no... again my post is about the discussion, but not focus in this forum main themes. Dpont's Node works in Lightwave render. For this particular character is takes like 45 seconds to cache it, but after this it will use that cache every frame unless you ask him to calculate every time after deformations. So it's not…
Hi i was googling to find differences between cavity shading and curvatures shading. From what i read i still don't understand if there is a difference, although it kind of looks that curvature shading can give a somewhat more detailed though wilder (as in somthing usable) results than cavity shading. Can someone answer…
Yeah, MOP is right. It seems like you just didn't have the green channel correct. And actually that is what the swizzle is for on the xnormal filter. If you look at my settings, I have -y for the "special EDT". The reason I have +y on the "Normal EDT" is because it's my weird randomize, neutralize layer. You probably won't…
Didn't know my notes would cause such a stir. heh. I do find it extremely helpful to hear everyone's view on cavity maps though. The method I outlined above was really an adoption of that tutorial link I mentioned on the xnormal site. I suppose I considered it "the correct" way to do things, since it was on the xnormal…
Are there any other recommendations for apps or plugins to render curvature maps aside from the script on Tom Cowlands site? MOP, Perna, Earthquake, what do you guys use to create these maps? The definition of a cavity map seems rather ill defined. Take xNormal for example, the cavity map you can get by processing a normal…
He heh.. this is turning into an x-normal vs. crazybump thread... which I agree, crazybump wins hands down.... Or it was when I first wrote this earlier just out of curiosity... anyone notice the difference between the two? Or tell me what was done to the two?
if i'm not entirely mistaken then this should lead to a surface curvature map in max: you'll need that - http://www.rpmanager.com/plugins/TensionMod.htm apply the modifier to your highpoly as well as a material with a vertex color map in the diffuse channel. in the modifier you disable everything but the stuff under…
I did this using xnormal filter, normals2cavity, x+, y-, z+, method: EMB, contrast 1.5 Looks practically the same as the one pior made in crazybump, just need to up the contrast a bit more.
Are there any options in the XNormal filters, or does it just assume that +R is +X and +G is -Y? I think there's a setting you can change in Crazybump to account for that, but since I always work with that format it's fine. Did you ever consider trying stuff like that out yourself? Like, if you could clearly see that the…