https://blenderartists.org/forum/showthread.php?417608-Addon-Texel-Density-Checker-1-0-1 Magic UV has tools for setting the texel density as well, but this plugin (that I haven't had the chance to test) looks like it's more ocnvenient.
Made a video showcasing Ivan Vostrikov's Texel Density Checker addon. Im also waiting for Textools to be ported to 2.8, I miss those bakers. https://youtu.be/3Df0dJ2QTMQ
@renderhjs: hmmm... Yesterday I thought: I need to ask renderhjs if it would be hard to implement some kind of a "texel density tool kit"... :D Yeah !!! Thanks... but somehow creepy.
Hello guys, How are you? Any of you know an Addon for Blender similar to 3Ds Max script's textools where I can Control the texel density for my models? Thanks!!
that's really awesome one suggestion, where i am not too sure how easy it is to implement could you implement presets the user could save, so whatever you are working on, you could have the same texel density project wide, without loading a model with the right density and picking from it ?
@SnowInChina Thanks I will have a look at the file this week to investigate. Today I have been working on the 'Texel Density' tools as well as rewriting the Checkermap tool for TexTools Texel Density can be applied in 2 different modes: scale UV's as a whole or individually per UV Island. The ratio is very simple to read,…
Did you know ZenUVs has a integration with UVpackmaster2 to use their algorithm directly within its pie menus? I talk about that and other awesome little secrets on my latest video =) Its now my "Go to" UVs addon as it also has a Texel density tool built in! https://www.youtube.com/watch?v=Peyjv4A25-Q
Im having trouble with something that i think its a bug, when i import any fbx file, the mesh will load only on layer 10, and the texel density tools from the textools addon will work only on layer 10 too. Anyone know what is causing it or how to fix? I could export everything to a new blender file i think, but is quite…
In blend file I've attached above I'm using 4K texture, so there is more than 2 pixels space (actually there are at least 10 pixels between islands). So I suppose the problem is not in pixel bleed? I will double-check that. Actually not every face is mapped to it's own UV island. Here is a screenshot with bigger margins:…
Transferred my ZBrush morphs to shape keys in Blender for my current character. The original "sleepy" expression is for baking, and the "neutral" is for final rendering. The neutral is also going to be useful for placing the eyelashes. Carefully sculpted those as layers in ZBrush to represent the neutral expression as a…