How do I remove individual vertices from a shape key? Meaning, I have created a shape key, certain vertices are deformed by that key, but there are some vertices in that shape key that should not be deformed, they were deformed accidentally upon creation of the shape key. I'd like to remove them from the shape key.
Did you have more 3+ vertices selected before? The "cut through connect" only works with two vertices. Otherwise it tries to connect pairs, same as original behavior.
Anyone here familiar with bmesh.ops.find_doubles? I'm unable to find detailed information on the net. Either the "keep_verts" parameter doesn't work as described or I don't understand it correctly. https://docs.blender.org/api/current/bmesh.ops.html If keep_verts is used, vertices outside that set can only be merged with…
In the sidebar in the Item tab. You need to have vertices selected though. And the mesh needs to have a weighting applied. Or this panel will not show. It shows in edit mode and in weight paint mode. In Weight paint mode you need to be in vertex selection mode and have a vertice selected. It will not show with face select…
"Support loops" is terminology, so it might mean different things to different people. In the context of the Subdivision Surface modifier -- in Catmull-Clark mode, engineered by Pixar -- the position of an original vertex (one of the vertices of the mesh before it is sent to the modifier) becomes a weighted average of the…
@wilson66 A different but way more complicated method than what @birb said, is to invert the selection so those vertices are unselected, add the selected vertices to a new vertex group, plug that group to the shape key as a mask (so the undesired vertices get masked off), then in the dropdown menu in the Shape Keys panel…
I've been trying to use the new Poly Build tool for retopology. Does anyone know if there's a way for it to snap/merge vertices you draw out with existing vertices? I can't find a way to do that, but it would be a hell of an oversight if it isn't capable of that much.
Gotcha. Misunderstood you then. How did you create this topology? I'm new to blender so maybe i'm missing something here. I get vertices at the intersections both when i connect opposite vertices with j shortcut and when using the knife tool.