Anyone get hardlocked video card failure freezes with Radeon HD5/6? It doesn't matter how complex the model is - it happened to me while I was uvmapping a lowpoly model on a 128x64 texture.
@pior I think I tried this recently. Just use Textools, create the uv mesh. Then select the uvmesh and the original mesh. Go to Object-Make Links- Transfer uvmaps. Assign the original mesh material to the uvmesh. Should work fine.
the other thing i love about blender is when i watch a video like this that shows me a better way to do something i thought i knew how to do in blender. wth, who knew there was a button to visualize stretch in a uvmap?!? http://vimeo.com/21943368
I have one object that I can't seem to merge/join with others or else the material/texture coordinates screw up. Tested in 2.79 and 2.81 with identical results. Apart from having to have UVmaps with unique names assigned to each of these - what else is there to look out for?
Confirmed, I was doing it the wrong way around. Something unrelated must have gone wrong the first try, then I googled how to do it and found hints to the UVmap property. Argh. Thanks guys - this multi-subobject material BS isn't something I usually have to deal with.
Anyone know how to add a second UVmap (lightmap) to all selected objects at once in 2.8? Ctrl+L tranfer UVs only work if its the same geometry... I'm currently selecting everything and adding a new UV, but it only adds to the last selected object. (shame on blender)
"Apart from having to have UVmaps with unique names assigned to each of these - what else is there to look out for?" Well, you actually do want to use the exact same name for the UV sets of the objects to be merged - otherwise the system assumes that you want the UV sets to remain separate ... meaning that you might end up…
PeterK, you are right, but the problem is, blender isn't "some free 3d program" that you dearly want to categorize along with wings3d, it has all the core tools that maya and max have, it has all the uvmapping tools that they have. It's a fully capable tool but people will be judging it as "not done" or "not just there"…
Thank you for the script! Im still trying to find a quickier way to bulk edit different objects and packing their UV channels for lightmap automation without merging them... I came up with this updated version but since I suck at python its not getting me results. import bpy for obj in bpy.context.selected_objects:…