I put that the wrong way. I'm more wondering what 'Unreal Modding' means. Does it mean UDK import/export? Or UE4? Or Unreal engine 1? Blender has a bit of a history of not understanding what game artists need outside of the BGE. I hope it means UE4, because I'm not sure a lot of people will use UDK going forward.
Dalai Felinto has been working on a "Epic Navigation" scheme for Blender so that people working with Unreal Engine will feel at home in Blender. Test Builds are available here: Linux x86_64: http://goo.gl/oNnQIn OSX x86_64: http://goo.gl/GHzNei Win 64: http://goo.gl/mKOIsH Choose "Unreal Engine" from the "interaction"…
@keyframe_L I have meters as scene units and my exports to unreal always come in at correct scale. The blender grid will default to 1 unit per square I believe which is fine for the modular stuff I have been doing. You say you've set up you're metrics in CM and you import the unreal dude and it comes in 100x too small so…
@Justo I found this plug-in for exports to Unreal: https://github.com/xavier150/Blender-For-UnrealEngine-Addons/blob/master/README.md So far it works great. It also supports exporting cameras, I just have not used that yet.