^haha well i prefer blender to maya too :p i mean it has interactive bevel, that vertex slide, edge slide, loop insert and inset tools :D and i can use it damn fast too.
@guitarguy00 There's an "offset edge slide" tool that does something similar but it only adds and slides loops on either side of a highlighted loop. https://docs.blender.org/manual/en/latest/modeling/meshes/editing/subdividing/loop.html#offset-edge-slide The closest I can come to replicating it (with stock tools) is…
@guitarguy00 you can't snap a vertex to the same face that it belongs to. The solution to what you want is to duplicate the vertex (the duplicate is a loose vertex), and then you can snap that vertex to any face of the mesh. You need to turn on the "Snap onto itself (editmode)" button. You can then connect that vertex…