I think the easiest way to render the wireframe is using the 3D viewport with *Viewport Overlays* set to wireframe and *Viewport Shading* set to rendered.. and then directly using *View -> Viewport Render Image*.. and for a more subdivided wireframe.. just apply as many levels as you want..
@wilson66 Turn on the Freestyle line renderer in Blender, this is on 4.0.2: Select your mesh with the Subdivision Surface modifier, enter mesh Edit mode, select all edges, press Ctrl + E for the Edge tools popup and choose "Mark Freestyle Edge". Only the original object edges will be marked, not the generated ones. Enable…
Brecht is back and it looks like Blender is getting GPU rendering (Cuda) and a new rendering engine :D http://code.blender.org/index.php/2011/04/modernizing-shading-and-rendering/ w00t!
@Justo depending on the version of blender you use, denoising is also available in the viewport in rendered view. https://docs.blender.org/manual/en/latest/render/cycles/render_settings/sampling.html#render-cycles-settings-viewport-denoising
Right, well I think I found my answer. For Eevee the AA filtering is in the Render Settings>Film>Filter Size https://docs.blender.org/manual/en/latest/render/eevee/render_settings/film.html For Cycles: Render Settings>Film>Pixel Filter - Filters include Gaussian, Box & Blackman-Harris.…
There are a lot of factors that will effect render times. I find Cycles to be pretty good overall and I've used it for some freelance work. I found that bucket size can effect the render times a bit as well but the live preview that's speckled is a boon for working fast. You can also network render with other computers you…