Might be true but I was certainly not aware of it. 2.8 Manipulators are even nicer and makes me believe they are finally listening to all the usability rants. :)
@xrg: Hey man, I was just ranting over at BlenderArtists about the confirm on delete stuff, but I just saw your painting demo is one of the things that got me to take a look at Blender again :P
I don't want to turn this into a rant-fest as this isn't an appropriate venue, but many people have tried to do branches over the years and not a single one has succeeded, and that's not through lack of support from branch participants. I'll not say more as it'll just derail the topic.
Geometry nodes is a can of worms. They have already made a ton of nodes obsolete. And still deprecate new introduced nodes with the next point upgrade already. Happy you fiddling out what with every new version the new official way is ... A modifier has one benefit: it is easy to use and easy to adjust. There is already…
Yea, lots of cool stuff being worked on and implemented :D The pessimistic part of me feels that only things that they need for Mango will be prioritised :/ There was supposed to be a mesh tools re-factor in the early 2.5 stages but it never happened. and I find the apparent lack of development in this area a little…
It's pretty damn great indeed :) On a side note, I really wish addon-on developpers could stop adding anything to the Specials menu. It's really inelegant since that means that if a user decides to not use this menu in the first place (or even flat out unbind Specials altogether, since by default it only holds redundant…
I think Blender has a tendency to break with a lot of geometry, just recently had two tris that got separated from a sculpt (1.5M object, really dense) and wouldn't display verts, just edges. Couldn't select them except in edge mode. You could test by deleting loads of geo and see if it snaps or not then. Also check the…
ok, Blender decided to not develop FBX more than the actual stage (that actually is stable enough for me) here is the note from the main developer Bastien Montagne: "Hi, So, lately there's been a lot of FBX-related issues reported to our tracker. Most of those are either: - Known (half-)broken things (like cameras/lights…
Theoretically, yes you are right. That's how a smart cycle of development would look like. Unfortunately the BI/BF are not keen on getting input from 'professionals', they actually seem to have quite a dislike to them giving feedback on how some things are resolved in other packages. As an example just think about the…