@xrg Yes and no. Looking at it blender uses Python 3.5 so there is not a reason you couldn't make it work but it might be difficult. So I'd recommend against it. I'm not willing to destroy my local Python install to figure it out. Anyways here's all you really have to do: * Right click this link and download. Or go to…
You can install pip on Windows by installing Python. Go to the Python download section and download either the 3.x or 2.x. Whichever you need depends on the package but most packages are cross compatible so I would try 3.x first. During install there will be an option to add Python and it's scripts folder to your PATH,…
It's a bit tricky in some cases, but everything can be hotkeyed. Here's how to do it for this addon: First, make sure "Python Tooltips" are enabled. Found here. Then, find the tool you want to assign a hotkey to and hold the mouse cursor over it. With python tooltips enabled, you'll see the name of the python command used…
Blender doesn't have quite as good scripting documentation as Modo and the API gets broken much more frequently but it has got a few things going for it that make it pretty easy to script. The API documentation is available here, so go ahead and take a look. One thing that you'll be using in the process of scripting…
I suppose you could create a toggle for this option and map that onto a hotkey, put it into a sculpting pie menu or execute it as a script that runs when you activate sculpt mode as well as untoggle it again on exit? If you activate 'Developer Extras' 'Python tooltips' from the 'Interface' page of the preferences you can…
http://tube.freefac.org/post/a-quick-python-time-saver <-- instructions for getting bevel weights to work in 2.53 http://www.pasteall.org/14511/python <-- direct link to python code, you will have to manually save it as a .py extension and manually add to the add-ons, read the above link for more info. just gotta say the…
@ant1fact You can select one of the seam edges then use Select > Select Similar > Seam. To do the same in a (ugly) Python one-liner, assuming the mesh is in Edit mode: (Run with the Python Console view.)
You can even add new shortcuts for functions. Basically anything that's related to python (I think) can now be called as a shortcut. Since almost the entire program is now exposed to python, that's just about everything. That's my understanding of it anyways.
updates shouldnt break anything providing they dont start randomly changing the python API. Thats why people are holding out until the python API is set in stone.
@pior I'm only using the zip versions. But blender seems to use your manually installed python version (via PYTHONPATH=) by default and only uses the internal one if there is no python version installed in your system. Imo it should be the other way round and require a user action to NOT use the internally supplied…